Ouch. Yeah that's really expensive, I won't be able to save up that much just for a convention. Too bad too.
And I believe PAX East's 3 day passes are already sold out. *sigh*
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on: February 09, 2010, 06:29:09 PM
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| Started by Sheridan - Last post by LTDementis | ||
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on: February 01, 2010, 05:08:04 PM
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| Started by Sheridan - Last post by Sheridan | ||
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Schedule
Wednesday, April 7: 10 am - 5 pm Thursday, April 8: 10 am - 4 pm Cost: $398 Looks like they decided to make it game industry exclusive. Last year it was $50, this year $200 (Standard) $400(Premium). Add in hotels at $150 a night you're looking at $750-800 for 2 days in the middle of the week. I won't be able to make it at that price (for me it's that cost +2 days without pay). I encourage everyone else to go if they want. Although, a three day pass to PAX East (in Boston) is $50. More a game event than a game conference. Hotels are $179 a night so the entire weekend would probably be about $500-$550 unless we put 2 people in each room. Doing that would probaly cut the entire cost in half to about $250-$300 each (plus gas). Sheridan |
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on: February 01, 2010, 04:44:43 PM
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| Started by Sheridan - Last post by Sheridan | ||
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Develop in Brighton
Start Date July 13, 2010 End Date July 15, 2010 Start Time 09.00 End Time 18.00 http://www.developconference.com Now in its fifth year, the Develop in Brighton Conference is an inspiring place to be with over 80 quality sessions given by international development experts and hundreds of game developers getting together to share ideas, learn from each other and socialise. The conference opens on 13 July with Evolve which focuses on all that is new in game development. It continues on 14 and 15 July tackling the issues, tools, tricks and techniques of game development and offering practical advice and solutions. Hilton Brighton Metropole Kings Road Brighton BN1 2 FU United Kingdom Tandem Events +44 (0)20 74054500 ali@tandemevents.co.uk http://www.tandemevents.co.uk |
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on: February 01, 2010, 04:42:23 PM
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| Started by rgdsadmin - Last post by rgdsadmin | ||
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Looking For Group Expo (LFGX)
Start Date June 25, 2010 End Date June 27, 2010 Start Time 9:00 End Time 9:00 http://www.lfgexpo.com LFGX is a three-day exhibition for massively multiplayer online games, virtual worlds, tabletop, RPG card games and comics. LFGX is a personalized fan event for the MMO gamer dealing with any related to the games you love to play. LFGX is a community of gamers coming together to preview upcoming games and expansions, connect with people from your guilds and clans, participate in developer panels and community discussions, compete in tournaments and have a bad ass time doing it. Minneapolis Convention Center 1301 Second Avenue South Minneapolis MN 55403 United States Last Straw Productions 763-257-9992 jonathon.stevens@laststraw.info http://www.last-straw-games.com |
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on: January 29, 2010, 04:49:52 PM
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| Started by Sheridan - Last post by Sheridan | ||
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Event Name Event Web Site http://pcgames.fdg2010.org/
Event Description As computer games increasingly take place inside large, complex worlds, the cost of manually creating these worlds is spiraling upwards. Procedural content generation, where a computer algorithm produces computationally generated levels, art assets, quests, background history, stories, characters, and weapons, offers hope for substantially reducing the authoring burden in games. Procedural content generation has multiple benefits beyond reducing authoring cost. With rich procedural generation, a single person becomes capable of creating games that now require teams to create, thus making individual artistic expression easier to achieve. Automated content generation can take player history as one of its inputs, and thereby create games that adapt to individual players. Sufficiently rich content generation algorithms can create novel game elements, thereby discovering new game potentials. Finally, the procedural generation algorithm itself acts as an executable model of one aspect of the game, thereby improving our theoretical understanding of game design. The PC Games workshop is co-located with the 2010 Foundations of Digital Games (FDG 2010, www.fdg2010.org), which is an official conference of the Society for the Advancement of the Science of Digital Games (SASDG). FDG 2010 is supported by a generous sponsorship from Microsoft Research. Important Dates * Paper submission: Feb. 24, 2010 * Notification to authors: April 5, 2010 * Workshop held: June 18, 2010 (day before the main conference) Program Committee Ruth Aylett, Heriot-Watt University Rafael Bidarra, TU Delft Ian Bogost, Georgia Tech. Cameron Browne, Imperial College London Simon Colton, Imperial College London Eric Galin, LIRIS - CNRS - Université Lumière Lyon 2 Magy Seif El-Nasr, Simon Fraser University Erin Hastings, Alion Science and Technology Pascal Mueller, Procedural, Inc. Ian Parberry, Univ. of North Texas Jimmy Secretan, DiSTI Corporation Ken Stanley, Univ. of Central Florida Julian Togelius, ITU Copenhagen Jim Whitehead, Univ. of California, Santa Cruz Georgios Yannakakis, ITU Copenhagen R. Michael Young, North Carolina State Univ. Anticipated Number of Attendees 20 Venue City Monterey State California Country United States Organizer Event Mgmt. Jim Whitehead Email ejw@cs.ucsc.edu Copyright © 2010 Think |
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on: January 29, 2010, 04:47:29 PM
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| Started by Sheridan - Last post by Sheridan | ||
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Festival of Games
Start Date June 03, 2010 End Date June 04, 2010 10 http://www.festivalofgames.org The most effective business platform for the deal makers within the games and digital media industries Bringing together the top players in the game and multimedia industries by attracting the key audience from Executive & Finance, Strategy & Marketing, IT, game Art & Design to build new partnerships, share, innovate and prosper together Decision makers in game, digital media and IT industries, focused on promoting collaboration in the global market Jaarbeurs Utrecht Netherlands Festival of Games +31(0)6 33 22 33 60 irina@nlgd.nl http://www.festivalofgames.org |
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START / News & Events / FMX 2010, the 15th Conference on Animation, Effects, Games and Interactive Media
on: January 29, 2010, 04:44:39 PM
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| Started by Sheridan - Last post by Sheridan | ||
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FMX 2010, the 15th Conference on Animation, Effects, Games and Interactive Media
Start Date May 04, 2010 End Date May 07, 2010 http://www.fmx.de Convergence is upon us. Multi-disciplined thinking draws cinema, television, computer, console and mobile screens even closer, reinventing them to remain competitive. FMX is part of this process and introduces for the 15th time the world’s leading experts in the creation, production and distribution of digital entertainment and interactive visualization. Connect with artists, specialists, scientists, producers, recruiters, trainers and new talents on the 2010 hot topics 3D Stereo, Hybrid Imagery and 360° Media. Check out the program, purchase your tickets, subscribe to the newsletter and find out what else will be going on at www.fmx.de. FMX 2010 is an event by Filmakademie Baden-Wuerttemberg in cooperation with VES Visual Effects Society, AIAS Academy of Interactive Arts and Sciences, 5D: The Future of Immersive Design and ACM Siggraph. Haus der Wirtschaft Willi-Bleicher-Str. 19 Stuttgart 70174 Germany Filmakademie Baden-Württemberg / Institute of Animation info@fmx.de |
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on: January 29, 2010, 04:38:23 PM
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| Started by Sheridan - Last post by Sheridan | ||
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Defense GameTech Users' Conference
Start Date March 29, 2010 End Date March 31, 2010 http://www.teamorlando.org/gametech Team Orlando is hosting the Defense GameTech Users' Conference. It is a three-day user-focused conference designed to promote the use of game technology for enhanced warfighter training. It also serves as an update on gaming and virtual world projects and trends. GameTech will also feature two challenges awarding innovative use of game technology and virtual worlds. The Orlando Hilton Destination Pkwy Orlando FL 32819 United States Team Orlando media@teamorlando.org http://www.teamorlando.org |
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on: January 29, 2010, 04:35:39 PM
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| Started by Sheridan - Last post by Sheridan | ||
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India Game Developer Summit 2010
Start Time 9:00 End Time 6:00 Site http://www.gamedeveloper.com Bangalore to Play Host to India Game Developer Summit 2010 Inspire, Connect, Educate -- Be the Center of Attention at India's Gaming Epicenter Bangalore, November 23, 2009: As the economy veers itself out of a cul de sac, the demand for entertainment and games are on an upswing. Low on entry barrier and high on creativity, the gaming industry presents a huge opportunity for India's software developers. Gamers, online publishers, telecoms, PC and console manufacturers, Internet cafe owners, all with a vested interest in growing the market, are helping nurture a rich games culture in India. The highly individualistic nature of the Indian Software Developer, coupled with their tolerance for divergent personalities make them a natural fit into the Game Development culture. With the mission to build a robust community, advance the careers and enhance the lives of game developers, Saltmarch Media, producers of the blockbuster Great Indian Developer Summit, has announced the first and independent annual India Game Developer Summit to be held 27 February 2010 in Bangalore. To register and for more information visit: http://www.gamedevelopersummit.com. The first of its kind in India, Saltmarch Media's India Game Developer Summit (IGDS) 2010 will provide a high quality summit experience where the most intelligent minds and proactive gaming organisations converge to create a high-quality learning experience. Hosted in an intimate setting, the summit offers its participants professional development and educational programs, the best food and comforts and ample networking opportunities to foster informal interaction among the game developer community in India. Tracks at India Game Developer Summit • Game Business or Management: The gestation for a typical game title today is around 24 months with production budgets of over $5-10 million. The game industry is under increasing pressure to reduce development time and the cost of production. This is reason enough for major publishers and studios to look at outsourcing development. India offers a significant cost advantage in animation and game development, as compared to other outsourcing destinations such as Taiwan and South Korea with its excellent repertoire of world-class developers. Add to this, a number of Indian companies are changing their business model and are moving from an outsourcing to a co-production model. Come to the Game Business/Mgmt track at IGDS 2010 to learn and seek opportunities in outsourcing, co-production, export of Indian Games, localization of overseas games, and much more. • Online Gaming: The adoption of online games in India is inevitable as gamers, online publishers, telecoms, Internet cafe owners, and PC hardware manufacturers, all with a vested interest in growing the market, help nurture a games culture. Companies are developing online games across a variety of platforms including Java, BREW, I-Mode, Flash Lite and Symbian by leveraging different types of programming such as 3D Graphics Programming, Real-time Motion simulation and 2D/3D Math Algorithms. Akin to the software industry boom, the scope for India's online game developers is on the upswing. The Online Gaming track at IGDS 2010 will not only demystify this very complex process, but also help you choose the right combination of programming and creative effort to succeed in online game development. • Mobile Gaming: Games have transcended their fundamental role of entertainment and graduated into influential branding tools. The handiness and portability of mobile games have made them a rage, especially with the youth. A rising star in India's fast growing mobile business, Mobile Gaming is the key element in operator's and content developer's strategies to develop new, high value revenue streams, beyond basic voice services and simple text messaging. Mobile games have evolved from being a simple pastime to becoming multi-dimensional, competitive gaming with cutting-edge technology. Come to the Mobile Gaming track at IGDS 2010, to stay on top of development in this fast changing, multi-platform, mega-user environment. Learn best practices and secrets from Game Developers in the US on how to design and develop visually attractive and strikingly creative mobile games that are oriented towards establishing a good rapport between your brand and your target audience. • Audio in Gaming: User experience in a game is driven by the user's emotional response to the input received from the game. As much as any other aspect of game development, audio is important. China game industry experienced rapid growth during past ten years. Game music is an area has not yet received adequate attention while its importance becomes more evident. At this moment, audio development becomes the weak link in game development, lagging behind US and Japan markets. The Audio Track is not just background music. It is a vitally important part to create the sense of immersion in the game and is the key to reaching out to users and inviting them to join the game's world. Audio, for game developers, is a unique fusion of craft and technology. More than music, the audio track covers the development process for game designers who want to understand complex sound composition strategy in their work. • Gaming Careers: A key factor restricting the growth of animation and gaming in India is the scarcity of skilled professionals. Come to the Careers in Gaming Track at IGDS 2010 to learn about facets such as What type of education you need to land that job? What type of portfolio you should put together? How do you make contacts and network from the Global Game Development community? What are standard hiring practices? You will also hear the various Gaming companies on the plans and methods they are adopting to attract and motivate individual talents, as well as strategies employed in game development and /or operation studios. India Game Developer Summit 2010, through its diverse tracks, focuses on covering industry leading methodologies in game development, design, production, programming, visual arts and writing. If gaming is in your grain, then IGDS is for you. Quick Facts about India Game Developer Summit 2010 • 60+ focused sessions, keynotes, lightning talks, power panels and workshops • The Best Speaker Lineup: Over 20 acclaimed speakers, visionaries, standard setters, and luminaries are expected from the gaming industry worldwide • 1000+ Unique Qualified Attendees across the day of the summit • Game Developer Expo featuring floor space for over 30 vendors • Attendee Profile: Game Developers, Game Programmers, Game Designers, Team Leaders, Studio Heads, Game Producers, Technical Artists, Visual Artists, Rendering Engineers, Game Writers, Sound Directors, Composers, Audio Producers, Game Enthusiasts, Game Business Development Managers and Students/Academia. • Important dates: o CfP for vendor-neutral Presentations close 12 December 2010 o Delegate Early Bird Registrations end 26 December 2009 o Sponsorship Early Bird Sign-ups end 24 December 2009 • Summit website: http://www.gamedevelopersummit.com For further information on IGDS 2010 and to sign up, please visit the summit on the web http://www.gamedevelopersummit.com/ A Saltmarch Media Press Release E: info@saltmarch.com Ph: +91 80 4005 1000 ########### Nimhans Convention Center Hosur Main Road Bangalore Karnataka 560017 India Saltmarch Media +91 80 40051000 roop452@gmail.com http://www.saltmarch.com |
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10
on: January 27, 2010, 01:24:34 PM
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| Started by Sheridan - Last post by Sheridan | ||
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Nordic Game 2010
Start Time 9 End Time 5 http://www.nordicgame.com The seventh edition of the continuously growing industry conference will take place in Malmö, Sweden, and Copenhagen, Denmark, in a world premiering two-city multi event. More information coming soon! Anticipated Number of Attendees 1200 Malmö/Copenhagen Sweden Nordic Game Phone +46 736 00 08 88 emma@nordicgame.com http://www.nordicgame.com |
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